Garbled image when using the test program
While using test_load_image in the "old" section for ssd1322, only a garbled square is shown. Its about 1 4th of the entire display width.
Any tip on what might cause this?
Found it.
#define COLS_VIS_MIN 0x00 // Visible cols - start.
#define COLS_VIS_MAX 0x3f // Visible cols - end.
#define ROWS_VIS_MIN 0x00 // Visible rows - start.
#define ROWS_VIS_MAX 0x3f // Visible rows - end.
Both rows and cols are only 64 here, cols needs to be 0xff, then it works
Thanks for your own perseverance here. These are really old development and test programs that never really got anywhere because my career intervened. I wanted to turn a "Fallout" lunchbox into a media player that looked like a bottlecap bomb but with a display that emulated the style of the terminals found in the game. I got as far as a startup animation and a font after installing the hardware. I look at some of my old programs now and wonder how I even started and I doubt I could ever really offer much help any more. Once I leave the "zone", I never easily get back in. I've moved on to different things lately but hope you find some use. I think there are fully functional SSD1322 drivers around these days - there weren't back then!
Hello,
Thank you for your reply!
Actually I just started to experiment with these OLEDs, just because they are really cool. I often want to see how the drivers works "behind the scenes", and many of them are very complex or not very good documented. I found your "old" example easy to follow around what is going on. It's also a good fundamental for someone that want to try to write "their own" driver. -- Thanks very much for sharing it!
I just need to read up a bit on how the grayscale is working, and also the best way to convert a image to the bitmap. If you have any notes on this, feel free to share!
I don't remember too much but I had a rummage around some of my scratch files and came across an image that I remember using at some point. In my scratch folder there's the original jpg, a bmp and a h file that looks like the actual bitmap converted into some format. Given the absence of any code to convert I must have used an online tool or similar. I reverse engineered bmp files many years ago and below a certain size they have a header giving dimensions etc, and then the RGB data with byte padding on 4-byte boundaries iirc. It took a while to figure out but it looks like the h file is just an array of pseudo-hex, i.e. uint8 that never go above 15, which is your 4-bit depth. You must have used graphics.h, which looks similar to the file I have but is multidimensional because it's actually 7 frames of an animation. I know it's not a lot to go on, but I hope it helps. I was very much like you, wanting to learn by my own analysis. I'm one of those people that just can't be taught traditionally since I have ASD/ADHD. I'm not even a programmer by discipline - everything has been self-taught but if I don't keep using it, I lose it very quickly!
Thank you for that explanation, it really helped a lot! I was able to find a program that can convert a grayscale image to .h format. They are around here and there, but they all seem to be pretty buggy.
I'm the same way, I want to learn something by seeing how it works, and unfortunately, when I'm passed the most difficult part and got it to work, i usually move on to the next project :D
Again, thanks a lot for your time, help and making your code available to learn and draw inspiration from!