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A TileMap library for Unity written in C#.

Results 3 UnityTileMap issues
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[Here is the spritesheet I'm using.](https://cloud.githubusercontent.com/assets/1808807/26451778/6e2d23f0-412b-11e7-8ecd-7cfc757293df.png) (3 pixel offset, 2 pixels between each tile, each tile is 21x21) [Here are the stack traces](https://gist.github.com/dyc3/6bf4f183b640a3160316643478c0698c.js)

There is a maximum size for a TileMap (depending on [MeshMode](https://github.com/mizipzor/UnityTileMap/wiki/Mesh-Modes), max texture size for SingleQuad and max vertex count if QuadGrid). To get around this limitation a _ChunkManager_ class...

enhancement

getting the uv list from the mesh each time you set a tile makes a new copy of the list each time and in profiler it spikes gc often if...