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Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

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Parameter name gets reset after expanding: https://user-images.githubusercontent.com/55667412/179626438-b10708bf-7d4e-421a-9b89-a1c9f955759f.mp4

Is it possible that no more work will be put into this project while waiting for GTF to emerge?

The attached screenshots are from profiling the editor while entering playmode. ![image](https://user-images.githubusercontent.com/20632855/171322078-577f0af3-ea53-49a0-912b-ff2a982e62ff.png) Each individual node also seems to have overhead for reinitializing it ![image](https://user-images.githubusercontent.com/20632855/171322210-63225ff8-800a-44f8-82c4-15a3a7755bbe.png) I suspect part of the issue...

e.g. ```cs using System.Collections.Generic; using System.Reflection; using GraphProcessor; public abstract class EventNode : BaseNode { [Output("Event values", allowMultiple = true)] public IEnumerable outputs = null; static PortData[] _outputPortDatas; public override...

I'm trying to create a system where I can ensure that certain graph types always expose the correct properties. My base node with helper: ```cs using GraphProcessor; using System.Linq; using...

I added ViewDelegates class that sits in a BaseNode which the NodeView assigns Actions/Funcs relating to things like get/set the current size or position. I did this because I wanted...

These are not required for the code example.

when undo , it's will reload graph view, and it's will remove all elements remove element will call GraphViewChangedCallback function and when remove element, group view will check this node...