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Mech Commander 2 open source engine + OpenGL Linux port

Results 11 mc2 issues
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I am trying to build this on Linux Mint 20.3 Una. I get this error when running CMake: ``` CMake Warning: No source or binary directory provided. Both will be...

If you create a Github release, the people following your project can get notified immediately and start testing your code.

I used to work on Mechcommander Omnitech. I had issues, though, with the importing of animations, as I work mostly in Maya, not Max. If you can get me Bone...

Change the build system on Linux to reduce the number of steps required to build the software. Note that I do not have a Windows machine so building on Windows...

OS: Linux GPU: AMD Radeon RX 6700, resolution 3440x1440 I eventually got the code built and all of the missing assets figured out, but all Mech and Vehicle models are...

Hello, I am on Windows 10 with Visual Studio 2022 and I'm almost able to build the mc2 solution. The last few errors I get are related to Struct Member...

Just as a note, creating a flatpak would be awesome so you can use this on the steamdeck...

Implemented dynamic scaling logic in MainMenu::render() to make the main menu UI adapt to various screen resolutions. Scaling factors are now calculated based on a 1024x768 baseline, with optional caps...

Hello, FMVs are not working currently. I know they are not included in the release but I've moved the data\movies folder from the game installation to the project's data\movies folder,...

Hey Alariq, We haven't discussed using AI-assisted coding so I'm not sure if you're cool with me submitting changes that I've worked on with claude's help. If not just reject...