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Some consideration about fleet battles

Open GoogleCodeExporter opened this issue 11 years ago • 3 comments

I could open the old IG in a virtual machine, and i played it some minutes 
without crashes (but with other important troubles...).

I attach a word file with the summary... i hope this be useful and help you in 
your great proyec ;)

Original issue reported on code.google.com by [email protected] on 21 Jun 2012 at 10:23

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Original comment by [email protected] on 21 Jun 2012 at 10:29

Attachments:

  • [Some considerations about fleet formation.doc](https://storage.googleapis.com/google-code-attachments/open-ig/issue-581/comment-1/Some considerations about fleet formation.doc)

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

in the captures you can also see that there is no delay to fire missiles in the 
original game

you can´t  fire twice misiles in a pause from one ship, but the delay is 
minimal (two speed clicking to space-bar and you can fire a misile again).

Original comment by [email protected] on 21 Jun 2012 at 4:39

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Original comment by [email protected] on 23 Aug 2012 at 7:59

  • Changed state: Deferred
  • Added labels: Type-Missing, Milestone-0.97
  • Removed labels: Type-Defect

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter