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Repair time to short

Open GoogleCodeExporter opened this issue 11 years ago • 10 comments

Game version: open-ig-0.94.370

Repair time is way to short.

DOS IG:

10% in 19 seconds


Open IG:

10% in 4 Seconds


https://rapidshare.com/files/780885567/repair.rar


I'm pretty sure it wasn't always that fast. A connection to the increased fps?



Original issue reported on code.google.com by [email protected] on 1 May 2012 at 12:42

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

[deleted comment]

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Repair fixes like 200 cr / step at a cost of 50 cr / step. (step = 10 ingame 
minutes)

DOS IG seems to fix 20 cr / step at a cost of 11 cr / step. Or it might fix 
0.5% per step (i.e., independent of the building cost).

Could you please check the other damaged buildings?

Original comment by [email protected] on 1 May 2012 at 1:06

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

I've tried it just now. 10mins/step 

Nuclear power plant (8000credits), 24 steps (4 hours) = 30% repaired which is 
100 credits / step.

Hard difficulty.

Original comment by [email protected] on 1 May 2012 at 3:19

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

I checked radar, nuclear power plant, chirch and police station on normal 
difficulty.

All use 11cr per 10 min gametime.

But they differ in their repair time:

Radar: 1% / 20 min
Nuclear: 1% / 80 min
Church: 1% / 30 min

Policestation is strange: It's 1% / 80 min but seems to change after reaching 
62% to 1% / 160 min

Maybe I did something wrong. Have to check again later.

Original comment by [email protected] on 1 May 2012 at 3:20

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Police station solved :)

It starts at63 percent these are no "full" 63 percent.

So: Police station 1% / 160min

Original comment by [email protected] on 1 May 2012 at 3:28

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Do you need the rest of the buildings?

Original comment by [email protected] on 1 May 2012 at 3:30

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Thanks, no need for additional values. It seems the repair time is not 
proportional to the cost, but proportional to a separate hitpoint value, i.e., 
Church has 50% more HP than Radar.

Anyway, if this doesn't pose any gameplay issues, I'd like to keep the current 
fast method.

Original comment by [email protected] on 1 May 2012 at 3:49

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Please no.
Damaged buildings are no real problem any more that way. And it totally ruins 
the mood if a large building is beeing repaird within a few hours. 
I mean, if you need a fast repair there is always the possibility of the fast 
forward button. 

Additionally it makes sense that buildings with more hp need more time. Think 
about Command & Conquer.

And you are removing a tactical aspect of ground combat. I hope SOMEDAY your 
tank AI will attack buildings. Then it's painfull to see the slow repair of a 
nucelar power plant. But hey, it helped you to distract the enemy (remeber my 
post about AI request).

Don't make this game to simple. Please. Rembember. There is already a way of 
speeding up the repair process...it's the fast forward button.


Original comment by [email protected] on 1 May 2012 at 4:00

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Maybe you are right. I'll keep an eye on possible gameplay issues though.

Original comment by [email protected] on 2 May 2012 at 1:05

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter

Original comment by [email protected] on 3 May 2012 at 8:31

  • Changed state: Deferred
  • Added labels: Milestone-0.96

GoogleCodeExporter avatar Mar 16 '15 08:03 GoogleCodeExporter