DeepGTAV
DeepGTAV copied to clipboard
More details about LaneRewarders and paths.xml?
Hi, @ai-tor
Thanks for your great work! I've already set the system up and everything works well.
I referred to LaneRewarder.cpp and found that it would load path.xml in constructor. Three main data structures were used in implementation: tNode, tLink and tLinePoint. I do not fully understand what their relations are.
So far, I suppose that
-
tNode: nodes on the GTA V map, like some basic unit? -
tLink: paths spreading from one node, which has direction? -
tLinePoint: points on tLinks?
Honestly, I am kind of lost in these three objects, could you please explain a little bit?
Also do you mind sharing your thoughts about implementing lane rewarder, like simply walking through your code?
Hi @chizhang529 see #8