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More details about LaneRewarders and paths.xml?

Open chizhang529 opened this issue 8 years ago • 1 comments

Hi, @ai-tor

Thanks for your great work! I've already set the system up and everything works well.

I referred to LaneRewarder.cpp and found that it would load path.xml in constructor. Three main data structures were used in implementation: tNode, tLink and tLinePoint. I do not fully understand what their relations are.

So far, I suppose that

  • tNode: nodes on the GTA V map, like some basic unit?
  • tLink: paths spreading from one node, which has direction?
  • tLinePoint: points on tLinks?

Honestly, I am kind of lost in these three objects, could you please explain a little bit?

Also do you mind sharing your thoughts about implementing lane rewarder, like simply walking through your code?

chizhang529 avatar Jul 03 '17 05:07 chizhang529

Hi @chizhang529 see #8

aitorzip avatar Sep 08 '17 11:09 aitorzip