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A way to use Distortion?
I’m not sure if this is just a translation issue, or if gm doesn’t support Distort correctly. “-compose Distort” is only in imagemagick, not in graphicsmagick.
This shell code distorts an image “content” with a map as described at http://www.imagemagick.org/Usage/mapping/#distortion_unified
convert "$content" \
-resize "$size"\! \
-matte "$map" \
-compose Distort -composite "$output"
My attempt to translate that:
gm(content).resize(size)
//.matte(map) doesn’t seem to have an effect, no matter the order
.compose("Distort")
.composite(map)
.write(output, function (err) {
if (err) {
reject(err);
} else {
console.log("Content rendered.")
resolve();
}
The result has the original canvas size and the distortion is wrong, in that one area is stretched.
So, is there an shortcoming of gm, or is there a way to translate the shell version correctly?