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PC Engine for the Analogue Pocket

Results 9 openfpga-pcengine issues
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### Version (or build number) 0.3 ### Steps to reproduce Load new game Walk into almost any of the early NPC buildings Bottom of screen shows purple line ### Expected...

bug

### Ask a question Add for a means to load custom composite Palette files, in the MiSTer .tgp format, so the user can add in some other ones besides the...

question

### Ask a question Somehow allow for (user defined)overscan support for all sides of the screen so user can map back to their favorite era- appropriate display!

question

### Version (or build number) 0.3.0 ### Steps to reproduce Aldynes (on SuperGrafx) crashes during the DEMO/Intro sequence Just let the demo run (without pressing run/start) and eventually (early in...

bug

### Version (or build number) 0.3.0 ### Steps to reproduce - Play the Supergrafx version of 1941 - Counter Attack - Get to the boss at the end of level...

bug

### Version (or build number) 0.3.0 ### Steps to reproduce Any game that uses VDW > 244 is pushed down and draws garbage lines at the top of the screen....

bug

### Version (or build number) 0.2.1 ### Steps to reproduce Start first level and scroll character all the way to the top. ### Expected Behavior Air Zonk should only show...

bug

### Version (or build number) 1.0.0 ### Steps to reproduce It happens every single time that the map screen is displayed. No special steps are necessary to reach that point...

bug

From upstream MiSTer core, fixes for VDC: -fix rendering for 7M resolution mode -fix timing of sprite evaluation