OpenTESArena
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Open-source re-implementation of The Elder Scrolls: Arena.
This is a VERY low priority request. I've always found Arena's animations (NPC idling, flames, water fountains, etc) to have a Keystone Cop feel to them -- just too fast,...
Hello. Ok, this is a low priority thing, but i want to share that exists fan translations, but at least at the moment and at least the Spanish translation doesn't...
The existing software renderer is a naive 2.5D ray caster and retains several poor design choices from the past few years. Although it has a couple optimizations like multi-threading and...
 As you can see, mountains are floating. Seems to be the case in lots of places. havent seen nonfloating mountains (edit: easiest way to replicate is spawning into imperial...
In the original game, fog is an extra layer in screen space that follows the player around and acts like a mask over the scene.  I experimented with FOG.TXT...
Please, consider supporting [Flatpak](http://docs.flatpak.org/en/latest/introduction.html#reasons-to-use-flatpak) and publishing OpenTESArena on [Flathub](https://github.com/flathub/flathub/wiki/App-Submission).
somewhat extensive changes but mostly straightforward: * created read only versions of `BufferView` and `Buffer2DView` * used the read only versions everywhere I found and it made sense * changed...
The buffer view classes in [components/utilities/](https://github.com/afritz1/OpenTESArena/tree/fb9db1509f83f18a8c630cc3acee23a693ce07d7/components/utilities) (BufferView, BufferView2D, BufferView3D) are currently a little underutilized and inconvenient, and I would like them to work more naturally with the buffer classes (Buffer,...
Added a Collider3D class and some Bounding volumes (capsule, axis aligned bounding box, quad, and cylinder) that inherit from it. Once these are all fleshed out they'll be able to...
While assisting @ZeriBun with compiling OpenTESArena in Visual Studio, a number of friction points about the current process came up: A. What to do with OpenAL Soft/SDL2 downloads B. Environment...