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Open-source re-implementation of The Elder Scrolls: Arena.

Results 54 OpenTESArena issues
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This is a VERY low priority request. I've always found Arena's animations (NPC idling, flames, water fountains, etc) to have a Keystone Cop feel to them -- just too fast,...

enhancement

Hello. Ok, this is a low priority thing, but i want to share that exists fan translations, but at least at the moment and at least the Spanish translation doesn't...

enhancement

The existing software renderer is a naive 2.5D ray caster and retains several poor design choices from the past few years. Although it has a couple optimizations like multi-threading and...

enhancement

![image](https://user-images.githubusercontent.com/31106594/123187252-135f5900-d49a-11eb-98de-fbc2c25b7eed.png) As you can see, mountains are floating. Seems to be the case in lots of places. havent seen nonfloating mountains (edit: easiest way to replicate is spawning into imperial...

bug

In the original game, fog is an extra layer in screen space that follows the player around and acts like a mask over the scene. ![fog](https://user-images.githubusercontent.com/6729557/113977717-da4b0d00-97f7-11eb-9597-459d3004abc0.png) I experimented with FOG.TXT...

help wanted
documentation

Please, consider supporting [Flatpak](http://docs.flatpak.org/en/latest/introduction.html#reasons-to-use-flatpak) and publishing OpenTESArena on [Flathub](https://github.com/flathub/flathub/wiki/App-Submission).

enhancement
help wanted
linux

somewhat extensive changes but mostly straightforward: * created read only versions of `BufferView` and `Buffer2DView` * used the read only versions everywhere I found and it made sense * changed...

The buffer view classes in [components/utilities/](https://github.com/afritz1/OpenTESArena/tree/fb9db1509f83f18a8c630cc3acee23a693ce07d7/components/utilities) (BufferView, BufferView2D, BufferView3D) are currently a little underutilized and inconvenient, and I would like them to work more naturally with the buffer classes (Buffer,...

enhancement
help wanted

Added a Collider3D class and some Bounding volumes (capsule, axis aligned bounding box, quad, and cylinder) that inherit from it. Once these are all fleshed out they'll be able to...

enhancement

While assisting @ZeriBun with compiling OpenTESArena in Visual Studio, a number of friction points about the current process came up: A. What to do with OpenAL Soft/SDL2 downloads B. Environment...

enhancement
help wanted
windows