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:package: Assets used in various A-Frame examples and boilerplates.
Thanks to https://github.com/aframevr/aframe/pull/5333 now in 1.5.0 it's possible to define the CDN that can thus be local, thus follow https://github.com/aframevr/aframe/issues/5119 . It's possible to clone this repository and point to...
In each folder, we can have a `LICENSE` file that lists the license for each asset.
Could use an optimized, simplified set of controller models. Right now some quite heavy. Current model stats: -Oculus Touch: 0.88MB - 6.9k verts -HTC Vive: 1.6MB - 8.7k verts -Daydream:...
During the WebVR spec face to face meeting we discussed about a way for developers to easily find models for the different controllers in the market, hands and other kinds...
These models were sourced from the official immersive-web/webxr-input-profiles repository.
it is important to reference this repository in the Readme file so that the new dev who visit the "cdn.aframe.io" directly, can get a clue where the list of the...