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Replace Oculus controller models

Open dmarcos opened this issue 3 years ago • 3 comments

We are using touch 1 models (shipped / sold with OG Oculus Rift). We should probably replace them with Touch 2 controllers. Probably not that many OG Rifts in use at the moment. Pinging @msub2 since he's driving all the recent A-Painter work.

dmarcos avatar Mar 09 '22 23:03 dmarcos

For sure. I'll take a look tonight and see if I can update the model to glTF also. In the future it would definitely be cool to support a wider range of controllers, either somewhat dynamically (position tip separately onto a model from A-Frame) or with some community-sourced custom models.

msub2 avatar Mar 10 '22 00:03 msub2

Yeah we can expand to more controllers. if we have a separate model for just the tip it will be easy to do.

dmarcos avatar Mar 10 '22 01:03 dmarcos

Think we can close this now that #274 is in

msub2 avatar Apr 01 '22 03:04 msub2