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Managed game manipulation framework for Counter Strike: Global Offensive in C#

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I was just curious if any of this was motivated by trying to get us a C# interface with Source 1 so we can write games in C# and publish...

I get always NPE. I thought C# is thread safe for public static classes like Orion. E.g. the "AimBot" Thread needs access to Orion.Me while the main thread does Orion.Update.

Currently, all entities are exposed through the `Players` list in `ObjectManager`. This means that this collection will also contain the various other entities, such as weapons. Ideally, we'd split up...