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command line helper for executing some Creation Kit/Engine commands

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I have gone through some testing when exporting collision mesh from Blender 3.6 and 4.0. I went through the process of blender using empty's as hierarchy like the example picture...

Checkboxes can be switched, but their state is not saved

Each time it's pain to find right clip generators

I found that Nemesis breaks on animationdatasinglefile and animationdatasetsinglefile generated by ck-gui. For compatibility I can suggest 1. Maintain the same clip order as in vanilla when saving animationdatasinglefile. 2....

So I don't need to reopen ck-gui when I edited project through SBT or manually

Implement something triangle-based like this https://github.com/niftools/blender_niftools_addon/blob/89cfac0fceb37313a47a524791a1052763b4d314/io_scene_niftools/modules/nif_export/geometry/mesh/skin_partition.py