AXLE3D
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A modular collection of game libraries for Python and/or C++.
For more (un)natural animations, we should also provide an ease function wherever we provide a lerp function. In cases like mesh or particle interpolation where we ease a large array...
The new AE_CASE_STUB macro doesn't have to be inside a switch statement, and can be used to show the specific properties that are being called / haven't been implemented when...
This is marked `bug` because the weakref module cannot be imported in win32 debug, and Python 3 debug win32 libs are not present in external/ yet. There is also some...
Add sounds for jump, land, beam, injury, trigger, refill weapon, monster spawn (volume based on distance).
Move the camera up and down very slowly on idle (to simulate breathing), and increase the frequency and scale of the camera offset sine wave when moving.
Once the keyboard and mouse code goes into PYXL, it's time to use that for delta-v instead of Pyglet, which is getting a little old, bloated, rusty, and confused in...
I'm mostly interested in an ae::string that will act as a drop-in replacement for std::string, but having a hackable re-implementation of the other templated data structures would be cool as...
This will be a big deal, as it might involve writing a cross-compiler. Or if we don't want to do that, simply having a prefabricated set of shaders selectable via...
This is especially useful for particle systems. Just return ae_seconds() - data->time_created from a double property.