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Running Flutter on Xamarin

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So obviously this isn't the highest priority for version 1 given that the transpiler isn't complete, but I thought I'd bring it up in case planning for this feature might...

I've been developing C#/Winforms for over 10 years now and recently i decided to switch to a more viable alternative so that i could code for mobile/desktop. Xamarin was a...

In FlutterBinding/UI/Compositing.cs Wire up all the native calls to the relevant Engine code. https://github.com/flutter/engine/tree/master/lib/ui/compositing

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The Binding library will likely need events to and from the Shell. This is seen as shown in the current Shell of Flutter. Examples: https://github.com/flutter/engine/tree/master/shell/platform/android/io/flutter/app https://github.com/flutter/engine/tree/master/shell/platform/android/io/flutter/view

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Using the Model, create inheritance for all Flutter SDK classes created, using the extends or implements methods.

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In the Android Shell project, create an Activity that can be inherited, that will create a full screen Skia Canvas. Pass the Canvas reference to the bindings project.

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Work with anyone on Shell part on getting the canvas from there.

Using SkiaSharp, create a full screen Canvas in a page that can be inherited. Pass the Canvas reference to the Bindings project.

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