debug-chan
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Automated Logger and Interactive Console for Unity 3D
`Print()`, `Pr()`? Because we already get the file name (usually expresses the type, or should!) and member name... But also, a vararg-ish variant may be nice to expose params.
Currently Debug-Chan does not offer diagnostic levels. For many projects, will not scale. Ideas: - Severity/LOD in general is *not* a great concept. A severity of 0, 1, 2, ......
Experience suggests that csproj files (either generated by some versions of Unity, or maybe visual studio) may switch dll locations. After clarifying how the csproj files are generated, and why,...
- Let the user select (drop down, text input) a logging object, including when the object does not exist yet (meaning, select by name then select the actual object if/when...
Currently prolog is collating traces on a per game frame basis. When code is running in the physics/fixed update loop, this causes confusion and visual artifacts in the output.