126: Cube maps player spawns bug
Cube maps player spawns bug by nicolasleguen808
Issue 126 posted to Google Code on 2013 May 20 at 19:13:49
Current status: MoreInfoRequired
Current labels: Type-Defect, Priority-Low, Component-Engine, Component-Logic, Usability
nicolasleguen808 on 2013 May 20 at 19:13:49:
The Cube maps are supposed to be compatible with ACR but when I try to load on of them, it work only if the gamemode is coopedit. With the other gamemodes, an error message appears instead, saying player spawns are missing.
In coopedit, it appears player spawns entities remain but their 2nd value, on what depend the team is set to 0, unused (and impossible to set, even at using the entproperty command) in Cube but used to define the team in ACR.
Visibly, depending on the team mutator setting, the game search for player spawns with with this value set to 1 or 100, without find, and because of it, provide an error message instead loading the map.
The easier way to solve this problem is set this 2nd to 100 value when the Cube Stuf converted into ACR stuff
theonlypwner on 2013 May 20 at 19:57:11:
How does Cube differentiate team spawns? I can't remember: does Cube even have teams?
Labels: -Priority-Unset Priority-Low Component-Engine Component-Logic Usability Status: MoreInfoRequired
theonlypwner on 2013 May 20 at 20:06:09:
If Cube doesn't use "team spawns", then I could just do your fix and force every spawn to FFA if it is a cube map.
I think we can't fix this; Cube spawns don't have teams. You should be able to play FFA modes though.
I'm not sure if this has been resolved or if a change needs to be made to force Cube spawns to FFA.