ACE Arsenal - 'SHIFT + IMPORT' feature not importing data from clipboard
MODS USED:
-
Arma 3: Public release build,
version 2.10 -
CBA:
3.15.8 -
ACE3:
3.15.1-> Issue was replicated with only these two mods loaded on a new scratch-built 3DEN editor mission made on 9/14/22.
Description: ACE Arsenal - the "SHIFT + IMPORT" feature is not importing DEFAULT loadout data from clipboard. "SHIFT + EXPORT" seems to be working correctly in exporting the data to clipboard.
Steps to reproduce:
- Load mission in 3DEN editor with playable unit down. Right click -> Edit Loadout -> ACE Arsenal.
- Click LOADOUTS -> DEFAULT LOADOUTS at bottom.
- Save kit as loadout with name. Hit CLOSE to return to ACE Arsenal.
- Open Notepad or other raw text editor program, to paste the data.
- Hit "LEFT SHIFT + CLICK 'EXPORT'" button to export the saved default loadout to clipboard.
- CTRL+V on Notepad to paste data.
- Go back to ACE Arsenal; go into the DEFAULT LOADOUTS screen again and delete the saved loadout to test the import. Hit CLOSE.
- Go to Notepad .txt file; hit 'CTRL+A' to select all, then 'CTRL+C' to copy data.
- Back to Arsenal - hit "LEFT SHIFT + CLICK 'IMPORT'" to import the data from clipboard.
- Navigate to DEFAULT LOADOUTS screen. No imported data is present.
Expected behavior: When importing previously saved & exported default loadout arrays, the SHIFT + IMPORT function should import the data.
Where did the issue occur?
- Editor (Singleplayer & Multiplayer), in ACE ARSENAL
Log Files:
- No logs applicable for this scenario that I am aware of, unless there are logs that ACE Arsenal functions output somewhere.
Video: There is a video I recorded locally demonstrating the bug, see the Google Drive link below. https://drive.google.com/file/d/1xtyjRXJnxQTLzhXufTBdj6v4aFwM76so/view?usp=sharing
I think it's due to this not accommodating for CBA extended loadouts. I have a PR coming soon that should address this amongst things.
Addressed in #9040.