Medical Treatment - Realistic pulse checking
https://www.youtube.com/watch?v=kGFEYOfDQZo
Pulsing to show target's pulse (possible seizure warning?) There is no way you are going to check someone's pulse in 2.5 seconds With this you get their actual pulse and a time source
- can quickly tell if pulse is very fast/slow
- can count for 6 sec and multiply pulse by 10 or whatever accuracy/speed you want
Also disables blood pressure checking for non-medics as this requires specialized gear that a basic rifleman is not going to be carrying.
- [ ] settings for all this?
possible seizure warning
I have something in the pipeline that also might not be epileptic friendly. Should we introduce a setting in common for epileptic friendly UX?
I think the flashing is a bit too much, love the idea though. What if the user has no watch in his inventory? What about custom watches?
The flashing seems a bit much.
Maybe instead of a dark blurred sphere use something like a small white dot increasing in size/pulsing
Why not a heart icon pulsing?
What about a sound effect instead of / in addition to pulsing?
Useful. I think it's should be better if you'll change size little bit smaller and add some icons instead of blinking. W/o watch it's not possible to check pulse?
I love the idea of adding mini-games like this - if medical were less about navigating menus and watching progress bars it'd be a lot more engaging. I second the suggestion of a heart icon that changes in size (and maybe colour?) as well as sound effect. Maybe out of scope but modulating the effect based on bp (higher pulse pressure -> bigger heartbeats) and making the pulse absent when the systolic bp is too low (ref #2261) would be nice too/
I want this...
I want this...
As far as I can tell, 4 things remain:
- Handling epilepsy
- A setting to enable/disable
- Requiring a watch item (display will remain the same, we just need to check if the medic has a watch)
- Maybe an icon instead of flashing?
I'll commit what I think would be suitable for the first three cases.