Maps - Add topographic map item
Adds a simple topo map that doesn't magically show every single building, wall, rock and tree
New:

Old (sat tex off):

Creates a new map ctrl over the old one
this breaks anything that uses drawEH on the old map (dspCtrl 51)
ace already has decent support for non "itemMap"
TODO?
- [ ] probably re-add hill numbers
- [ ] maybe show urban areas with some kind of shading (scripted?)
So this got a lot more complex than I thought, most of the diff is just moving code over to a new helper: ace_common_fnc_addMapEventHandler for adding events to maps
- proper save/load support (markers/maptool did not support)
- runs events on the correct map, since there may be more than one now
markers, maptools, gestures, flashlight effects all seem to work correctly the only bug right now is vanilla line drawing does not work on the new map
the only bug right now is vanilla line drawing does not work on the new map
Could add a note in a corner or something that drawing is not supported?
Could add a note in a corner or something that drawing is not supported?
It could be re-implemented with "new" commands that allow creating polylines.