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Interaction - Simplify pulling out bodies

Open johnb432 opened this issue 1 year ago • 12 comments

When merged this pull request will:

  • Title.
  • This means that the player will no longer enter the vehicle, which some might consider less realistic. Thoughts?

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johnb432 avatar Jun 28 '24 09:06 johnb432

Reliability?

jonpas avatar Jun 28 '24 10:06 jonpas

Reliability?

Given that the medical interaction uses it for dead units, I imagine it's fine (testing supports that).

johnb432 avatar Jun 28 '24 12:06 johnb432

some might consider less realistic

Only some? What problem does this PR solve?

Dystopian avatar Jun 28 '24 13:06 Dystopian

Only some?

Personally I don't care and as I don't want to speak for everyone, I used "some".

What problem does this PR solve?

It simplifies the function and make it more in line with the medical action's behaviour. The medical unload patient action uses moveOut for dead units, so I figured why not here too.

johnb432 avatar Jun 28 '24 13:06 johnb432

I think medical magic action should be more realistic then.

Dystopian avatar Jun 28 '24 13:06 Dystopian

I think medical magic action should be more realistic then.

Personally, I'm against that, as I find it cumbersome.

Unifying the behaviour should the way forward, I imagine we can agree on that. I'd like to test if using moveOut or the more realistic method is better when it comes to avoiding ragroll carnage (which was the earliest intent of the PR) before making any changes.

johnb432 avatar Jun 28 '24 13:06 johnb432

Ragdoll carnage is still here when you just get in vehicle at dead body seat.

Dystopian avatar Jun 28 '24 13:06 Dystopian

Unless you're pulling someone outta a vehicle turret or from a rear-loaded vehicle such as a troop truck or an APC, you most likely ain't going inside the vehicle anyway, so in that sense this is more realistic.

Personally don't really care if you go inside and back outside as part of the animation, but if it simplifies the code or improves performance or makes armaing less likely, then I'm all for it.

rautamiekka avatar Jun 28 '24 15:06 rautamiekka

Ragdoll carnage is still here when you just get in vehicle at dead body seat.

You shouldn't be able to do that, seat should be locked when unit goes uncon/is killed. Can you repro?

LinkIsGrim avatar Jun 28 '24 20:06 LinkIsGrim

Also, a good middle ground for realism would be carrying the body when pulling it out, but we've seen how that went.

Personally I'm for this, the get in/out loop to pull out a body was more annoying than anything to me, especially when the vehicle is local to a laggy machine.

LinkIsGrim avatar Jun 28 '24 20:06 LinkIsGrim

whats the status on this?

Andx667 avatar Nov 07 '24 08:11 Andx667

Now that carrying dead bodies is stable we can probably add a check for dragging loaded and use that after moveOut.

Otherwise, my opinion is the same.

LinkIsGrim avatar Nov 07 '24 18:11 LinkIsGrim