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Medical Circulation - Checking pulse not working in Conflict

Open Millsey23 opened this issue 5 months ago • 2 comments

ACE Medical Circulation Dev Version 1.5.0 ACE Core Dev Version 1.5.0 ACE Medical Core Dev Version 1.5.0 ACE Medical Hitzones Dev Version 1.5.0

test this on a scenario GM and worked fine however when spinning up on my dedicated server with a conflict scenario we got the following error below. when trying to read the patient's pulse We are getting a base establishment limit reached.

I expected to tell me exactly what the pulse is.

  • PC / Xbox Series X / Xbox Series S

Millsey23 avatar Nov 03 '25 10:11 Millsey23

Did you run any other mods beyond ACE?

denispol avatar Nov 04 '25 23:11 denispol

Hey,

Yes I do and sorry for the post currently doing testing as I had it Work in previously didn’t realise other admin had added more mods. Currently testing to find out exactly where the mod conflict is and then a decision can be made which mod to be removed.

Millsey23 avatar Nov 05 '25 12:11 Millsey23

Hey,

Yes I do and sorry for the post currently doing testing as I had it Work in previously didn’t realise other admin had added more mods. Currently testing to find out exactly where the mod conflict is and then a decision can be made which mod to be removed.

On our server it was WCS_Arsensal causing the conflict. Didn't test further, but I suspect the WCS_Nato faction, which overrides the basic US Faction, to cause the problem.

After switching back to the normal, untouched "US Faction" we were able to test for pulse and bloodpressure without any errors. Before that, we received a "Request denied - your position is to close" (or something like that) for pulse and a "request accepted" for bloodpressure.

The faction also had influence on ACE Overheating, we weren't able to unjam any guns.

Gruntelicious avatar Nov 28 '25 11:11 Gruntelicious