Cédric Néhémie
Cédric Néhémie
Error deactivating package 'minimap-pigments' TypeError: Cannot read property 'dispose' of undefined
Hi @viddo, thanks for the report. I'll take a look to to see how to fix this.
Hi @Bartvds, and sorry for the late reply, There's at least the given/subject feature that will break without `Object.defineProperty`. Using a getter allow to have both a property like syntax...
Thanks for the report, I'll take a look at this and see what can be done.
I'll make a little mockup when I come back home.
Oh, sorry, got taken by all the recent work on the minimap.  The idea is that the red line represent the bottom of the visible part of the coverage...
Thanks for the quick reply ! For the proposals, I took a look a while back and found some that were related to that issue, shall I create another one...
I'm considering going further with this pivot thing by adding a `Pivot mode` enum on sprites that would offer the following options: - `anchor`: uses the texture's anchor, if any...
@kus04e4ek @AThousandShips I was expecting this would break a few things, but I didn't know where to look for guidance on these matters (tried to search for migration/upgrade to scene...
> This is breaking compatibility quite a lot and needs to be handled, you shouldn't delete the properties > > I think removing them or deprecating them should be done...
I've pushed a PoC for the `centered` property compatibility mode for the `Sprite2D` class (I'll update the other classes if it meets the compatibility requirements). How does it works? When...