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Tristrip crashes 3DS Max

Open RaphaelDrewBoltman opened this issue 1 year ago • 2 comments

Hello. I have been using this tool for ages, and recently I found out Sonic Heroes (a RW3.5.0.0 game) uses Triangle Strip models instead of Triangle List. I wanted to try it out, however the option seems to crash the program. I got only 1 single model exported and it looked like it had lesser space than what i usually export, as it also is using Tristrip by looking in RWAnalyze. Sadly every other model i have doesn't export with Tristrip enabled. Any way of fixing this? If there's any file i can provide do link me up. Will be glad to assist in any situation regarding this issue.

RaphaelDrewBoltman avatar Mar 17 '25 21:03 RaphaelDrewBoltman

I've heard of occasional crashes related to tristripping, weird. The stripping algorithm isn't too great anyway, but i would like it to work at least. Can you send me the model exported as trilist? Hopefully i get the same crash when i try to tristrip that one.

aap avatar Mar 17 '25 22:03 aap

ill be sending both .3DS (and btw im using max2021) and .DFF files of two models that got the program to crash, the more the merrier i presume

OMEGA.zip (this one the main model (_LOCATOR) was the one i mentioned where i got it with Tristrip, but the tails cannot be exported with them enabled) SUTA.zip

ill see in my scenes folder what more i have in the meantime


Edit: heres what we use for extracting the models for the game: Image

RaphaelDrewBoltman avatar Mar 18 '25 09:03 RaphaelDrewBoltman