Tristrip crashes 3DS Max
Hello. I have been using this tool for ages, and recently I found out Sonic Heroes (a RW3.5.0.0 game) uses Triangle Strip models instead of Triangle List. I wanted to try it out, however the option seems to crash the program. I got only 1 single model exported and it looked like it had lesser space than what i usually export, as it also is using Tristrip by looking in RWAnalyze. Sadly every other model i have doesn't export with Tristrip enabled. Any way of fixing this? If there's any file i can provide do link me up. Will be glad to assist in any situation regarding this issue.
I've heard of occasional crashes related to tristripping, weird. The stripping algorithm isn't too great anyway, but i would like it to work at least. Can you send me the model exported as trilist? Hopefully i get the same crash when i try to tristrip that one.
ill be sending both .3DS (and btw im using max2021) and .DFF files of two models that got the program to crash, the more the merrier i presume
OMEGA.zip (this one the main model (_LOCATOR) was the one i mentioned where i got it with Tristrip, but the tails cannot be exported with them enabled) SUTA.zip
ill see in my scenes folder what more i have in the meantime
Edit: heres what we use for extracting the models for the game: