aBlueShadow
aBlueShadow
Or that :-) That would fall in the same category as c) though, at least I could not find a way to do this in the web interface, it seems...
Maybe the visuals on clients could be changed to don't show a wormhole target at all? That would probably avoid confusion.
Well, it would be the same size as the operations radar always has been (due to the ship log) , and both have the same purpose.
> As the radar is the most important thing on the science screen, I'm not sure that I like it being smaller, even if it is just a tiny bit....
Probabbly, I could not quite figure out how cpu undocking is handled in the c++ code. It looks like this should take care of it https://github.com/daid/EmptyEpsilon/blob/87f4af4fec770faabb673de44b740ffc273f3287/src/systems/docking.cpp#L220 but for some reason...
The underlying issue seems to be solved now
> The single pilot position however does not. Tactical doesn't either. I am not sure if that omission is intentional (maybe because the radar is busier), but I think that...
> Single pilot and tactical both target weapons and change heading upon radar tap/click Not both at the same time anymore. > If they were there because of no radar...
While that can look a bit odd, the question is, what would be the alternative? Recalculating and changing the numbers could potentially be even more confusing. I think it works...
That might work, although I once ran a game were the crew liked to chant every single countdown, so they would probably miss it :-)