Can I get the texture from a shader and draw it on the screen with egui?
I used the library to draw multiple video frames with egui, it works fine, but the speed is not fast enough. I wonder if I can get the texture from the shader and draw it the egui way.
To be honest, I can't help you. I made this library focused on protyping and build quick visualizations and now I'm just updating it following the bevy documentation guidelines every bevy patch, but nothing more. I am no expert in bevy nor egui.
I will leave the issue open and maybe someone else can help you with this 😄
To be honest, I can't help you. I made this library focused on protyping and build quick visualizations and now I'm just updating it following the bevy documentation guidelines every bevy patch, but nothing more. I am no expert in bevy nor egui.
I will leave the issue open and maybe someone else can help you with this 😄
Thanks for your reply thongh, this library is very helpful for me to get start with egui and bevy learning.