Light on some weapons too extreme
There is a mismatch between unit "strength" and the effect it creates.
For example rogue missiles are extremel bright, making them look stronger than they are. Also too bright makes it impossible to see other units in the area.
It is map dependent as well. White maps show all lights too brightly. Orange maps show bright orange lights etc..
[10:51 PM] Licho: can light be decreased in effects? [10:51 PM] Licho: i think some effects look worse because of overbright [11:43 PM] Licho: scorpion, dante [12:48 AM] Anarchid: Corsair
Scorpion only gets bright when shooting the dgun but this sounds fine (rare powerful ability). Dante gets quite bright when all weapons engage (flamer + heatray + missiles) but this only happens at close range and it still seems appropriate for the DPS involved. Other units listed look reasonable.