Zenith

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@benjiwheeler I'm not seeing on either scratchblocks or s3blocks. Screenshot?

You can already model items with block models tho... Can you explain the difference this would present?

Some items are already paired to entity models, IE mob heads, shields, tridents, beds, etc. This issue suggests that we should be able to overwrite the **item** model (the block...

Thanks @IMS212. As originally noted, I was unsure of how practical some of these optimizations were, especially optimizations involving block geometry. Would it be beneficial/practical to load some models such...

Leave it to mojang to release major breaking changes in a minor release, lol

> having `:` in a key value may not be good for property reading code how would you work around that? split it into multiple properties? ```properties namespace=minecraft component.custom_name=Example ```

the first preview version of OptiFine for 1.20.6 just came out, so it may be a little while before this gets added

Waiting for final doc update, but this is how things are been implemented as of `J1_pre9` ```properties # (Optional) Component-based rule. Use the replacement texture only when an item component...

Adding some additional discussion that was mentioned in the Discord. Having it be under a seperate key would probably be preferable, IE: ```json "optifine_overlays":{ "entries":[ { "formats":{ "min_inclusive":20, "max_inclusive":22 },...

"Internal Shaders" are not actually supposed to be used. They are just there for debugging purposes