sampgdk
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Write SA-MP gamemodes in C/C++
I ran some tests and realized that sampgdk hooks make public function calls 4 times slower, wouldn't it be possible to further optimize these hooks? I understand if that's not...
Something wrong with trailer sync and streamer 2.9.4. When players has attached trailer and when they not moving, other players see they as AFK. They don't see players who streamed...
This popped up into my head a long time ago and didn't come around to implementing this myself, so I will just leave it here as a suggestion for whomever...
As I wrote in https://github.com/samp-incognito/samp-streamer-plugin/issues/199: >```OnPlayerConnect``` isn't called in the Streamer Plugin (via sampGDK), but the same debug line in my filterscript's ```OnPlayerConnect``` was printed out, so this means that...
For example, I don't want to use functions like ```IsPlayerInRangeOfPoint```, ```GetPlayer/VehicleDistanceFromPoint```, ```VectorSize```, etc. because they are being called through the AMX layer. There's no need for that, we can make...
When I run a certain command (/work) in my Server, runs but every command I type in SERVER UNKNOWN COMMAND comes back [22:27:27] [sampgdk:error] Too many callback arguments (at most...
Basically, I want to call a forward public in my .pwn gamemode with CallLocalFunction() and handle it in my sampgdk plugin gamemode. gamemode.pwn: ```c #include main() { } forward TestCallback(playerid);...