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[debug] Long callback execution detected (hang or performance issue)

Open kaykessantos opened this issue 4 years ago • 1 comments

Even using the DisableCrashDetectLongCall (); on OnGameModeInit, on Linux it still prints the debugs, on Windows it works perfectly.

kaykessantos avatar May 20 '21 23:05 kaykessantos

long call time is 0, he doesn't change on centos 8 doesn't change time and doesn't disable and doesn't get time i think cause it shows 0

devdnk avatar Jan 06 '22 05:01 devdnk