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OpenGL ES compatibility might be lacking

Open Zaflis opened this issue 9 years ago • 0 comments

I do not have a testing environment for OpenGL ES. I would assume such would be required for Android apps. NxPascal is using many commands that may date back to older OpenGL standards despite of the ability to use pixel-shaders and latest hardware features described in dglOpenGL.

Zaflis avatar Jan 29 '17 09:01 Zaflis