GTAV-Classes
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add CBaseSubHandlingData SubHandlingData for CHandlingData
The build directory does some stupid caching thing....
All the vfx class's i have reversed so far, I can provide the sigs aswell if requested.
when will you update the classes, I see that the classes of automobile have not been updated for a long time
Haven't checked all of them, but they should be correct Offsets are automatically generated from parStructures ```c++ Registered struct CItemInfo, OFFSETS = FIELDNAME = Name OFFSET = 0x10 TYPE =...
https://github.com/Yimura/GTAV-Classes/blob/0f88abb93d1499c04f440b77095ae4e02e5144ae/entities/CEntity.hpp#L29 If you take a CVehicle pointer and call ClearDecals() on it, nothing happens. Work-around was to feed the pointer directly to CDecalManager::ClearDecals().
incoming pr :  current : 