Michael Alexsander

Results 60 comments of Michael Alexsander

@molingyu Both embedded and non-embedded works fine here. Did you enable `display/window/per_pixel_transparency/allowed`?

@Delsin-Yu The warning comes from `display/window/per_pixel_transparency/allowed` not being enabled by default. We should probably make so that this is always enabled for the editor itself as well in another PR....

I don't know if the extra layer of safety is worth this much boilerplate code, both current and future ones we might need to add.

Is the yellow border for the safe mode dialog necessary? It won't even be seen by most since windows aren't embedded by default in the editor.

The current looks of this dialog goes very against the overall visual style of the Godot editor: - The place holding the main contents should be the dark area, but...

> To me, it's kind of clear that Godot's design might be lacking, which is why I redesigned this dialog in the first place. I designed it precisely without caring...

~Is there a reason for `rasterizer_dummy.h` having its own subfolder? It's the only dummy file organized like that, and the subfolder only contains that single file.~ Misread the git diff,...

@KoBeWi I can't really add it to the create dialog because the hints wont be able to touch the left border due to the lists in the way. Also, is...