TheOracle
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A Discord bot the the Ironsworn game system
in ReferenceAutoComplete.cs line 33 I changed to: //var initialMoves = new List { "Face Danger", "Secure an Advantage" }; var initialMoves = moves.GetMoves().Select(m => m.Name).ToList(); That will autopopulate them from...
Made an !npc, added role and goal. The role doesn't update when editing embedded fields. Name, goal and descriptor works. Default game set to Starforged.
Use buttons over reactions
i'd like to take a crack at these, building on the Progress classes established in my Clocks PR. Starforged's only source of XP is via legacies, so total XP earned...
The idea is that every player character will be a member of a party, and that's where things like supply will be kept track of. Things to figure out: [...
There should be some kind of log for interactions that don't post anywhere (things like player card stat changes). It should be configurable by the user, and easy to use...
i think this is on the trello, but i'll add it here too. examples: `/suffer endure-harm pc-id 2` `/recover heal pc-id 2` `/momentum take pc-id 4` - momentum is added...
i think this could be handled similarly to a vehicle asset embed, just without the ability select menu or the ability to be marked battered. it'd also be handy to...
The general idea would be that for things like planets or NPCs the user could say I generically want something with x features but the rest should be random. Not...
i think the "some structure but you can go off-road if you really want" nature of autocomplete could handle these pretty well. it'd also allow us to include checks for,...