Timur Gagiev

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fixed by 329b4591378e6d02f3ccbeb5427eef102d61ec7e

Nope

it's C++ project, use VS2019 to build, extra libraries are in the libs folder. There is nothing to test, yet.

hi, what kind of ODE? I tested it on the external Fixel's xport ODE

hi, Tomb Raider was data oriented, i.e. all states, switches between them and their animations, speed, acceleration etc. are right in the level data, so Lara jumps on the edge...

@dmitshur you're right, each animation state has own collision and state routines, so in the case above it fallback into STOP animation before walk backwards https://github.com/XProger/OpenLara/blob/master/src/fixed/lara.h#L647