Timur Gagiev
Timur Gagiev
fixed by 329b4591378e6d02f3ccbeb5427eef102d61ec7e
Nope
it's C++ project, use VS2019 to build, extra libraries are in the libs folder. There is nothing to test, yet.
hi, what kind of ODE? I tested it on the external Fixel's xport ODE
How? )
hi, Tomb Raider was data oriented, i.e. all states, switches between them and their animations, speed, acceleration etc. are right in the level data, so Lara jumps on the edge...
@dmitshur you're right, each animation state has own collision and state routines, so in the case above it fallback into STOP animation before walk backwards https://github.com/XProger/OpenLara/blob/master/src/fixed/lara.h#L647