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features

Open XProger opened this issue 9 years ago • 5 comments

  • [x] shadow maps
  • [x] environment reflections for crystal
  • [x] reflections for gold Lara
  • [x] ambient cube
  • [x] contact ambient occlusion for Lara
  • [x] ligth source interpolation
  • [x] water surface (simulation, refraction & reflection)
  • [x] braid
  • [x] dual-aiming
  • [x] stereo rendering support for 3D displays
  • [x] trapezoidal texturing
  • [x] ambient cubes interpolation
  • [ ] static ambient occlusion calculation
  • [ ] simple shadow projection for FFP GAPI (without self-shadowing)
  • [ ] ESM soft shadows
  • [ ] HTC Vive & Oculus Rift support
  • [x] Google VR support
  • [x] low-pass filter for air<->underwater sounds
  • [ ] flame simullation
  • [ ] heat haze effect for flame and lava
  • [ ] normal mapping
  • [ ] geometry, textures and animations dump and replace
  • [ ] underwater dust

XProger avatar Nov 26 '16 01:11 XProger

Hey @XProger big fan of the project! Would love to help in some way, but I'm no developer, just a designer. Is there any way one can donate to you for the project? Would be so cool to see this finished one day.

elioqoshi avatar Mar 07 '17 12:03 elioqoshi

@elioqoshi you can write features list here to make the game looks better :)

XProger avatar Mar 07 '17 13:03 XProger

The light when standing behind the moving block in Caves looks super bright, especially in the passageway. Also I'd add an option to use classic object shadows - the way Lara casts shadows in tunnels sometimes looks weird.

rr- avatar Apr 25 '17 21:04 rr-

@rr- thanks, fixed

XProger avatar Apr 25 '17 22:04 XProger

Can you add an option to make the stereo rendering cross-eyed instead of parallel?

vlk-charles avatar Jan 10 '18 00:01 vlk-charles