Bugfix: prevent Loki from crashing when inventory contains items not (yet) supported
This will at least prevent Loki from crashing but maybe there are better ways of solving this. This would fix the error reported in https://github.com/Wufflez/Loki/issues/30 (as in prevent Loki from crashing when unsupported items are in inventory. I have separate PR to add those missing items)
Another thought: I'd like to insert the actual internal game id (ie name) of the item in the inventory slot, instead of the fallback value 'item_name'. That way you can see what the name is that is missing, to be added in the SharedItemData DB. WPF is not my expertise so I don't know how to make a fallback that use the name of an item. Well, you could replace "item_data" with the item.name in code but that seems backwards...