Recipes in the smithing table eventually get lost after restarting the server or just like that
What happened?
recipes by themselves get lost and are not crafted in a blacksmith's table.

MyConfig:
{
"@type" : "customcrafting:smithing",
"group" : "",
"hidden" : false,
"vanillaBook" : true,
"priority" : "NORMAL",
"checkNBT" : false,
"conditions" : {
"values" : [ ]
},
"base" : {
"items" : [ {
"custom_amount" : 1,
"item" : {
"==" : "org.bukkit.inventory.ItemStack",
"v" : 2975,
"type" : "DIAMOND_HELMET",
"meta" : {
"==" : "ItemMeta",
"meta-type" : "UNSPECIFIC",
"lore" : [ ]
}
}
} ],
"tags" : [ ],
"replaceWithRemains" : true,
"allowEmpty" : false
},
"addition" : {
"items" : [ {
"custom_amount" : 1,
"itemsadder" : "blessedcraft:necromium_ingot"
} ],
"tags" : [ ],
"replaceWithRemains" : true,
"allowEmpty" : false
},
"preserveEnchants" : true,
"preserveDamage" : true,
"onlyChangeMaterial" : false,
"result" : {
"items" : [ {
"custom_amount" : 1,
"eco" : "ecoarmor:set_necromium_helmet"
} ],
"tags" : [ ],
"extensions" : [ ]
}
}
How can the bug be reproduced?
Create 10 recipes from ItemsAdder or EcoArmors. damage or enchant the armor and try to craft your custom armor from it, some elements will not be crafted, I don't know what this is related to.
Expected Behaviour?
damage or enchant the armor and try to craft your custom armor from it, some elements will not be crafted, I don't know what this is related to.
Plugin version
CustomCrafting 3.16.3.1, WolfyUtilites 3.16.3.2
Server software
Purpur 1.18.2
Relevant log output
f
Submit issue
- [X] read the Wiki and especially the FaQ, and made sure there is no fix to your issue,
- [X] searched for and ensured there isn't already an open issue regarding this,
- [X] are running the latest version of your server software (Spigot, Paper, etc.), and plugins (WolfyUtilities, CustomCrafting).
HM, Video testing: https://youtu.be/_37sknWv-y0
FIX please.
For some reason, your helmet in the recipe requires an empty lore. So it only works with the exact NBT.
I suspect that it happens when you equip the item or something. To help me find the cause, please do the following:
- Get a new helmet from the creative menu
- Hold the helmet in your hand.
- Run
/data get entity @s SelectedItem - Equip the helmet
- Take it back into your hand and run
/data get entity @s SelectedItemagain.
The output of the commands is the part I need.
hold helmet in creative

equip helmet in head.

Interesting. The item gets an empty lore when you equip it.... Are you able to try it again without CustomCrafting and WolfyUtilities installed? To make sure it isn't any of my plugins that cause this.
sec
in creative no equip, i delete CustomCrafting and WolfyUtilites
equip helmet in head
i test, plugin Eco add Lore.
yes, the problem is Eco plugin the changes there.
for some reason, the strength of the object and the charms are not transferred.
Ok. To fix your recipes now, make to only use the items directly out of the creative menu! You would also have to update all of those recipes that contain the invalid items.
I have updated the eco plugin and the error was corrected, but there was an error with the transfer of enchantments and durability.
Preserve Enchants and Preserve Damage no working.

Strangely, when I put the item on, a new line still appears
taking the diamond chestplate from the creative and enchanting it, preserve enchants doesn't work anyway

hmm, now I have replaced the ID of the item from the creative without Lore: [] and working. pls fix bug.
I found a bug if the Eco plugin is installed and take a clean item/armor from the creative - it will not have nbttag: lore [], but if you put it on yourself or move it around the inventory and chests, then it adds nbttag: lore[] to itself and after that custom crafting does not work correctly.
but it is strange that some items have this {lore: []} and they are still being crafted, and some are not being created.
sec, i fix. i delete config file Eco.
The lore issue is an eco issue then.
The recipe is working as expected, because it triggers the NBT check, so only items with that empty lore are accepted.
hm, no fixed.
I have recreated the eco config, and {lore: []} is still being created. Help me fix it.
I have recreated the eco config, and {lore: []} is still being created. Help me fix it.
As I said take the items directly from the creative menu into the GUI! That will fix the recipe!
Stop begging for the issue to be fixed. I am tired of all of your messages with "Please fix", "fix this", "fix it", etc. Those messages are annoying and don't help in the slightest.
- They are annoying
- They don't speed up process of your issue (in fact, it has the opposite effect)
- They don't add any helpful information to the issues.
- You are not the only one that requires support and I need to manage a lot of other issues.
- I have a life outside of the internet, I look into issues when I have time. (At the moment I also have to study for Uni)
And when it comes to the eco issue... at least create a good bug report, in the eco repository, explaining the issue in detail. And remember that the lore issue is unrelated to CC and WU, so the title is already wrong.
As I said take the items directly from the creative menu into the GUI! That will fix the recipe!
no working. some items players have when they craft them already have nbttag: {lore: []}