OmniEngine.Net
OmniEngine.Net copied to clipboard
Official repository for the Omni T3D Game Engine
This is associated with: https://github.com/Winterleaf/Omni-T3D-Tools/pull/1
Fixes the templates so they can work with: https://github.com/Winterleaf/Omni-T3D-Tools/pull/3
Fix for issue #26 . I chose to keep the one that seemed like it was most up-to-date.
A stab at #20, simply regenerated the code and committed it.
When you have a camera without a shape, then mShapeInstance will be null. This commit adds a check for whether mShapeInstance is null before preloading LOD's, to prevent a crash...
Paul mentioned we should remember to put in the proper license headers in the files on the repo.
Fix for issue #27
If you call [this function](https://github.com/Winterleaf/OmniEngine.Net/blob/a23fed348de9ab636f9a67e3a270fb9841348807/Engine/source/console/consoleFunctions.cpp#L1494-L1512) then the engine will go into endless-loop if you haven't defined the function in C#. Should it be: ``` c++ Winterleaf_EngineCallback::mWLE_gIsFunction("Quit") ``` ? If I...
As described in: https://github.com/GarageGames/Torque3D/issues/1106 ModelBase::isMethod should look like this: ``` c# public virtual bool isMethod(string method) { return Omni.self.fn_SimObject_isMethod(ID, method); } ```
There's both "AsUInt" and "AsUint", whats the difference? Seems like "AsUInt" is simply a newer version of "AsUint".