OmniEngine.Net icon indicating copy to clipboard operation
OmniEngine.Net copied to clipboard

Official repository for the Omni T3D Game Engine

Results 29 OmniEngine.Net issues
Sort by recently updated
recently updated
newest added

This is associated with: https://github.com/Winterleaf/Omni-T3D-Tools/pull/1

Fixes the templates so they can work with: https://github.com/Winterleaf/Omni-T3D-Tools/pull/3

Fix for issue #26 . I chose to keep the one that seemed like it was most up-to-date.

A stab at #20, simply regenerated the code and committed it.

When you have a camera without a shape, then mShapeInstance will be null. This commit adds a check for whether mShapeInstance is null before preloading LOD's, to prevent a crash...

Paul mentioned we should remember to put in the proper license headers in the files on the repo.

If you call [this function](https://github.com/Winterleaf/OmniEngine.Net/blob/a23fed348de9ab636f9a67e3a270fb9841348807/Engine/source/console/consoleFunctions.cpp#L1494-L1512) then the engine will go into endless-loop if you haven't defined the function in C#. Should it be: ``` c++ Winterleaf_EngineCallback::mWLE_gIsFunction("Quit") ``` ? If I...

As described in: https://github.com/GarageGames/Torque3D/issues/1106 ModelBase::isMethod should look like this: ``` c# public virtual bool isMethod(string method) { return Omni.self.fn_SimObject_isMethod(ID, method); } ```

There's both "AsUInt" and "AsUint", whats the difference? Seems like "AsUInt" is simply a newer version of "AsUint".