Ole Kröger
Ole Kröger
Also maybe you can add a more reasonable real world example than the one at the beginning of the PR to make clear why this is needed. The current one...
I mean it's a good use case just the position is chosen in such a way that it doesn't show the power :smile: Because at that point the ball is...
Maybe check if it's really as simple because `anim_translate_to` doesn't have the information of the object it is getting applied to at that stage. We would have to think about...
@gpucce would you mind to remind me what needs to be done for this? More test cases or also some functionality/bugfixes?
Hi @gpucce no worries as you can see I also didn't finish up what I was working on due to my payed work 😅 Just wanted to catch up. So...
Awesome! Thanks a lot. One small question: what exactly does the last action mean? It's always hard to reason about an anim translate when the starting position is not the...
I was wondering as the end position should be at the right of the circle center. It just takes the difference of end and start point of the two given...
Yeah I think it would be great to have some test animations with profiling and getting a good overview of the parts that take the most time and share it...
## Example inverse kinematics https://gist.github.com/Wikunia/febbb3b40071d5273d5fa4b0bc1dde6d Profiling that without rendering to a gif/mp4 gives ~50% time spend in `get_javis_frame` - ~ 6% in `image_as_matrix` - ~ 40% drawing circles :smile: ~...
# Example Layers Tutorial See: https://github.com/Wikunia/Javis.jl/pull/414 Without rendering as well: ~ 80% in `get_javis_frame` - ~20% in `get_layer_frame` - ~50% in `place_layers` ~16% in save With gif: Same as above...