Ole Kröger
Ole Kröger
Let's discuss that tmr in our meeting :wink:
Still not a fan of `:long` how about `:shortest_dist` and `:visually_appealing` ? Maybe also add how it works in the docstring of `morph_to`.
We've decided to call those modes `mode1, mode2, ...` and have animations in the docs for the different morphing modes. Additionally it would be good to have arguments to parameterize...
Sorry @XRFXLP I somehow missed your comment. The idea is to provide a simple way to draw any kind of shape the user provides, i.e a polygon in an animated...
Will have a look later this weekend. Probably Sunday. Do you mind giving some code to go into dev mode and a bit more explanation to what should happen? Thanks...
Thanks! What's the `:latest` part? Can one specify the frames one want to recompute? And does this work for gif and mp4?
Lol we had the same thought @Sov-trotter just in a different issue #166
I think it makes sense to provide the option with bigger memory consumption but for faster rerendering.
Seems like we call it with `do_action = :none` and maybe we should call it with `do_action = :path` ?
I didn't try it. Was just an idea. Currently https://github.com/JuliaGraphics/Luxor.jl/blob/master/src/shapes.jl#L85 isn't called because our action is `:none` right?