AnvilGUI
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Capture user input in Minecraft through an anvil GUI in under 20 lines of code
Hi, nice library! I noticed that you tell people to not use "minimizeJar" because it obviously doesn't detect classes used through reflection. For my JeffLib library, I simply tell people...
It would be good if we can response with title of the GUI too.
**Anvil GUI version: 1.5.3** **Spigot version: 1.18.2-R0.1** **Scenario:** I'm trying to open the previous inventory when AnvilGUI is closed, as it's less disruptive to "go back" to the previous menu...
I have created this basic test plugin because of #184, so I could verify that AnvilGUI actually works on 1.18.1. I have also added basic argument parsing to change the...
Bug
When you use the right button on the second slot of the anvil and then press right shift on the last slot, the material is given to the player Code:...
## Issue I'm having problems with setting the displayname of the items. I want one of the displaynames to be "Cancel" in red, and another be "Accept" in green. ##...
Not compatible with version 1.20.4. Please update the plugin. In version 1.20.4, the add-on loaded normally, but was not usable. ``` Could not pass event PlayerCommandPreprocessEvent to Skript v2.6.4 java.lang.NoClassDefFoundError:...
Originally posted by **fishermedders** March 30, 2023 I would like to see an onChange method, that runs whenever the input has changed. I can't say what others' use cases would...
When attempting to open an AnvilGUI on the Paper `testing/no-relocation` branch (with AnvilGUI shaded into my plugin,) an error is thrown: ``` Caused by: java.lang.ExceptionInInitializerError at be.isach.ultracosmetics.shaded.anvilgui.anvilgui.AnvilGUI$Builder.(AnvilGUI.java:401) ~[?:?] at be.isach.ultracosmetics.command.subcommands.SubCommandRename.onExePlayer(SubCommandRename.java:31)...
I need to find out why the player closed the inventory, but there is no corresponding method, as in the InventoryCloseEvent event::getReason