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An example of how to setup a Client/Server architecture in Godot within a single projects.

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Hey There, I saw your project and thought I'd pass along a document that I've got - the Macromedia Director Multiuser Server docs. Might be a good starting point for...

Am using 3.2.2 headless server and `OS.has_feature` is not returning true for either "client" or "server" and as such my code is always running the default-case "cannot detect blah blah...

In the ["Down Sides"-section](https://github.com/Wavesonics/GodotClientServer/blob/master/README.md#down-sides) of your README.md you state the following: > This will still load all of the graphical assets, so it will not be as slim in memory...

When I try to 'Start game' on client, I can't use the diffferent up down left movement and the server says: `MYNamePLAYER` `on_register_player: 87419819` `Creating player in lobby` `Total players:...

Hi! I am wondering if you could give a few pointers on how you would modify the code to make it non lobby based so players can join a persistent...