Blocks3D
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How would one set up the source files included in Datamodel V3 to be used
The reason i want to do this is because i want to see the features sort of being developed, and for possible future use.
They're very unfinished for now so DataModelV2 is currently used, once V3 is ready for use (enough to bring up the game, not necessarily complete), it will replace DMv2 in all of the code in the feature/datamodel_v3 branch. To do this, you basically just replace DataModelV2 with DataModelV3 in any include statements (with perhaps a bit more work, as values would be using reflection). The files were currently developed in the VS2003 environment because my 2005 was in the middle of updating, but you can just add them with "Add Existing" in VS.