Vollkornaffe

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Once we've converged on style for the neo-hookean one, I'll update the corotated code to match.

This isn't the solution just yet: In `g2p2g_generic`, we read the value, pass it to `particle_g2p2g`, and write it back afterward. But that overrides changes from the `DruckerPragerPlasticity`.

Noticeable improvement in the 2D examples. The material doesn't seem to slide as on ice, see the screenshots below. Before: ![Pasted image 20231114194321](https://github.com/dimforge/sparkl/assets/2857272/cd3090f6-9aa5-45c8-9823-bc8a1b4550b1) After: ![Pasted image 20231114194455](https://github.com/dimforge/sparkl/assets/2857272/e95b5dd9-aedb-454c-8fa2-332b42e8f346)

Hmm, it does look like the fluid example is worse off as the number of escaping particles is increased. I'm not sure why that is. ![image](https://github.com/dimforge/sparkl/assets/2857272/feb1eea7-32f4-4d83-88ad-4345194cba38)

Is it too crazy to think that this offers another way to solve https://github.com/BrendanParmer/NodeToPython/issues/95?