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Handtracking malfunction when using Oculus Tracked Hand Render Model

Open chengnay opened this issue 2 years ago • 0 comments

Starting from Oculus Integration v53.1, handtracking is malfunction when "Enable Oculus Tracked Hand Render Model" is checked. After uncheck "Enable Oculus Tracked Hand Render Model" and "Enable Oculus Controller Render Model", handtracking works when using VIU's default render model.

chengnay avatar Sep 10 '23 06:09 chengnay