ViveInputUtility-Unity
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ColliderEventCaster generate GC.Alloc in each Update and FixedUpdate event.
The usage in ColliderEventCaster Update and FixedUpdate method below:
eventData.draggingHandlers.RemoveAll(CannotHandlDragAnymore);
Due to C# boxing problem, it cause GC.Alloc in each time when Update and FixedUpdate has been triggered.