Add file-based save/load for scene state
Implements save/load of scene, atlas, and rig state to JSON files via File menu, following the LocalStorageService pattern.
Changes
New Components
-
FileStorageService: Handles JSON file I/O withSaveToFile<T>()andLoadFromFile<T>()methods -
SavedState: Aggregate model containing Scene, Rig, and AtlasSettings state slices
Service Layer
- Extended
StoreServicewithSaveToFile()andLoadFromFile()methods -
LoadFromFile()updates local storage and triggers automatic scene reload (pattern fromAtlasSettingsViewModel)
UI Integration
- Added
SaveStateToFileandLoadStateFromFilecommands toMainViewModel - Uses
SimpleFileBrowserplugin for cross-platform file picker dialogs - Wired File menu items in
Main.uxmlandMainView.cs
Behavior
Save: User selects save location via file picker → Current Redux store state → JSON file
Load: User selects file via file picker → JSON file → Local storage → Scene reload → Store reinitializes from local storage
// File menu items trigger commands with SimpleFileBrowser
FileBrowser.ShowSaveDialog(
onSuccess: (paths) => { /* save logic */ },
initialFilename: "scene_state.json",
title: "Save Scene State"
);
// Load updates local storage and reloads scene
_localStorageService.SetValue(SliceNames.SCENE_SLICE, savedState.SceneState);
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
The save/load feature works consistently across Unity Editor and built applications (including WebGL) using the SimpleFileBrowser plugin.
- Fixes VirtualBrainLab/Pinpoint#843
Original prompt
This section details on the original issue you should resolve
<issue_title>Save and load scene state</issue_title> <issue_description>- Save scene state to a local JSON file through the save menu item on the main UI App UI document
- Load scene state from a local JSON file. This overwrites the existing state and the local storage store
- Implement this as a storage service following the way local storage service works</issue_description>
Comments on the Issue (you are @copilot in this section)
- Fixes VirtualBrainLab/Pinpoint#843
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@copilot
- Remove meta files, that will be generated by the editor...
All feedback addressed in commit 576edcb:
- ✅ Removed .meta files (SavedState.cs.meta and FileStorageService.cs.meta) - these will be generated by Unity Editor
- ✅ Limited saved state to only Scene, Atlas (AtlasSettings), and Rig states - removed MainState and SettingsState from SavedState model
- ✅ Replaced EditorUtility file dialogs and fixed paths with SimpleFileBrowser plugin for cross-platform file picker functionality