Valerie Liu

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[ObsidianIRC supports this](https://github.com/ObsidianIRC/ObsidianIRC/blob/d82b7e1d2e0a45d9588de11664219841ac4bf822/src/protocol/isupport.ts#L10): UnrealIRCd will also soon be supporting this via third-party module, but I think since this seems quite popular I'll wishfully PR it to main ;D ([1](https://github.com/unrealircd/unrealircd/pull/325), [2](https://github.com/unrealircd/unrealircd-contrib/pull/134))

Indeed, according to the code, it's strange that it tried to convert to a umode command when the code already checked the target begins with a `#` which a nick...

Just a friendly bump, I would also like this to be a thing (and actually also implement in an upcoming client [ObsidianIRC](https://github.com/ObsidianIRC/ObsidianIRC) because of the reasons outlined by @emersion in...

Hey, contributing.md asked for atomic PRs (one item per PR), just to let you know

Yes, I am interested. Here's my thoughts on how this should be implemented. User sends: `/PINMSG #chan This is a pinned message` Current users, as well as joining users, would...

> i think it should accept an https://ircv3.net/specs/extensions/message-ids instead 100% agree, I'll be implementing something like this (using message-tags as a target) in ObsidianIRC + UnrealIRCd third-party module very soon

Sorry I'll get to this soon, great job btw

I'd recommend you to make something in your plugin's installation to make this check.

Not sure which other IRCds filter message-tags, but with UnrealIRCd, I support this and would happily supply a module that permits usage of this tag. I will also be implementing...

> If the server filters reactions or unreactions (e.g. moderation, or unneeded/spurious unreact messages where the unreact value doesn't match any reaction from the user), how does this work with...